Download Subway surfer for Ginger bread

                Android ginger bread is a low version and it has no temple run for this model but our tean make a crack in the temple run and working sucessfully in most of the android model The Android 2.3 platform introduces many new and exciting features for users and developers. This document provides a glimpse at some of the new features and technologies in Android 2.3. For click here and enjoy the new experience in your mobile detailed information about the new developer APIs, to downloadSubway surfers


Download file : click here

 Subway Surfer:
               Subway Surfers is an "endless running" mobile game. It was co-developed by Kiloo, a private company based in Denmark andSYBO Games.It is available on Android, iOS, Kindle,Windows PC[4] and Windows Phone platforms. Players of the game take the role of youthful hooligans who, upon being caught in the act of applying graffiti to (tagging) a metro railway site, run down the tracksto escape the inspector and his dog. As the hooligans run, they grab gold coins out of the air while simultaneously dodging collisions with railway cars and other objects. Special objects, such as the Weekly Hunt, can result an award in the game.

                             Subway Surfers was released in May 2012 with updates based on seasonal holidays. Since January 2013, updates have been based on a "World Tour" theme that places game action in a new city each month. As of 4 December 2014, nineteen cities had been featured in the game. The current version is in London (second release & Christmas special). The object of the game is to collect coins and other rewards while running through an endless game world. Trains and other obstacles must be avoided by performing well-timed jumps (swipe up), rolls (swipe down) and sideways moves (swipe left and right). Occasionally the characters surf on hoverboards, soar over the train tracks and even run along overhead wires. Special missions reward players with bonuses for accomplishing specific tasks. The game ends when the surfer either stumbles and is apprehended, or crashes and dies.

Enhancements for gaming

Performance
                       Android 2.3 includes a variety of improvements across the system that make common operations faster and more efficient for all applications.
Of particular interest to game developers are:

Concurrent garbage collector — The Dalivik VM introduces a new, concurrent garbage collector that minimizes application pauses, helping to ensure smoother animation and increased responsiveness in games and similar applications.

Faster event distribution — The plaform now handles touch and keyboard events faster and more efficiently, minimizing CPU utilization during event distribution. The changes improve responsiveness for all applications, but especially benefit games that use touch events in combination with 3D graphics or other CPU-intensive operations.

Updated video drivers — The platform uses updated third-party video drivers that improve the efficiency of OpenGL ES operations, for faster overall 3D graphics performance.
Native input and sensor events

Applications that use native code can now receive and process input and sensor events directly in their native code, which dramatically improves efficiency and responsiveness.

Native libraries exposed by the platform let applications handle the same types of input events as those available through the framework. Applications can receive events from all supported sensor types and can enable/disable specific sensors and manage event delivery rate and queueing.

Gyroscope and other new sensors, for improved 3D motion processing
                     Android 2.3 adds API support for several new sensor types, including gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors. Applications can use the new sensors in combination with any other sensors available on the device, to track three-dimensional device motion and orientation change with high precision and accuracy. For example, a game application could use readings from a gyroscope and accelerometer on the device to recognize complex user gestures and motions, such as tilt, spin, thrust, and slice.

Open API for native audio
                     The platform provides a software implementation of Khronos OpenSL ES, a standard API that gives applications access to powerful audio controls and effects from native code. Applications can use the API to manage audio devices and control audio input, output, and processing directly from native code.

Native graphics management
                   The platform provides an interface to its Khronos EGL library, which lets applications manage graphics contexts and create and manage OpenGL ES textures and surfaces from native code.

Native access to Activity lifecycle, window management
                 Native applications can declare a new type of Activity class, NativeActivity whose lifecycle callbacks are implemented directly in native code. The NativeActivity and its underlying native code run in the system just as do other Activities — they run in the application's system process and execute on the application's main UI thread, and they receive the same lifecycle callbacks as do other Activities.

The platform also exposes native APIs for managing windows, including the ability to lock/unlock the pixel buffer to draw directly into it. Through the API, applications can obtain a native window object associated with a framework Surface object and interact with it directly in native code.

Native access to assets, storage
                  Applications can now access a native Asset Manager API to retrieve application assets directly from native code without needing to go through JNI. If the assets are compressed, the platform does streaming decompression as the application reads the asset data. There is no longer a limit on the size of compressed .apk assets that can be read.

Additionally, applications can access a native Storage Manager API to work directly with OBB files downloaded and managed by the system. Note that although platform support for OBB is available in Android 2.3, development tools for creating and managing OBB files will not be available until early 2011.

Robust native development environment
                The Android NDK (r5 or higher) provides a complete set of tools, toolchains, and libraries for developing applications that use the rich native environment offered by the Android 2.3 platform. For more information or to download the NDK, please see the Android NDK page.